Iterative design process

In order to think about my project in a logical way and make sure I am covering all aspects of the Iterative design process I am going to adopt the following stages:

Iterative Design process: Taken from Kruchten ph Symptoms and Root Causes of Software Development Problems.

My first ideas summed up:

  • The digital message in a bottle could be clues or a mystery to solve.
  • Visual aspects- could focus on the Noddy train, in which you are following train tracks
  • Or focus on the Oceanarium, where the geochace is represented by a penguin, focused on its arrival at the Oceanarium/ its journey.
  • Main audience at the moment is families with young children and school trips.
  • The zones I am picking need to be able to engage a young child
  • Aspect of finding clues/ treasure hunt should link the audience to the concept.
  • Could make the information factual/historical.
  • Graphics= following a treasure hunt, and they get to unlock a fact.
  • Could maybe incorporate digital bar-code scanning?


Design Iterations: Design Process

Requirements phase: 
from the first seminars questions that we were given here are some of the answers I came up with.

  1. The season would most likely be late summer/early autumn, so not at the peak season, and around 11 o’clock as its starting to heat up a bit.
  2. The environment= Jurassic coast, sandy, built up. Weather conditions=sunny but not really hot, light wind/waves.
  3. There are some clear zones. E.g the lower gardens is often quieter and the pier due to the amusements is a lot louder, then the further down the beach you go its also quieter. Can hear traffic as well near the information centre.
  4. Recognisable features such as the pier, the Oceanairum, Harry Ramsdens famous fish and chips.
  5. Sounds= traffic, sea, wind, humans, seagulls.
  6. Who is occupying the space= elderly, young families, exercising people. Mixture of ages and nationalities as well as gender.
  7. How do people arrive in the area= Public transport, walking, cycling/running, skateboards, use of mobility scooters/wheelchairs access. Through the lower gardens.
  8. Use of space= Relaxation, not keeping track of time, sight seeing, using the attractions e.g eating. admiring the view, just passing through.
  9. A mixture of groups and individuals, it depends on their purpose of being there, a lot of couples, small young families.
  10. Use of smartphones= Elderly people don’t tend to be using them, the younger generations have hold of phones, taking photos, generally browsing. Exercisers using apps to track progress.

First ideas:

After visiting the beach the other day and starting to think about what concept I might like to adopt I jotted down the first ideas I was having as shown below:


Design Iterations Project

Design Iterations:
I have been given an assignment that is split into two halves, the first part is to produce a proposal for the IOS mobile app I will be creating for the second part of the assignment. I will need to be able to show the processes I have undertaken to reach my final product with relevant conceptualisation, design and planning.

For my first piece of work this year I have been set the following premise:

The year is 2025, you are walking on the beach in Bournemouth with your iPhone 5. Suddenly an alert appears – your phone has triggered a forgotten geocache, which was last updated in 2015. You decide to create a ‘visualisation app’ to extract and display its information

In our seminar today we met at the Beach and were given the following sheet of things to start analysing in order to create the foundation for planning our apps.


I also took along my camera so I could get some visual scopes of the area and start generating an idea of where I might like to contain my geocache:

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